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User:Vivaporius/Sandbox/League of Civilized Worlds/III: Difference between revisions

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===Interstellar travel===
Interstellar travel throughout the League is frequent, though significantly more expensive than interplanetary travel at the star system level. This is mostly due to the various regulations that are in place to ensure safety of the passengers, as well as the security of equipment and crewmen belonging to the voidlines themselves. Compared to the 500 to 2,500 credit fares one might expect to travel between two celestial bodies within a system, one can easily find themselves paying at minimum 1,500 credits to move across two or three star systems. Much of the cost of interstellar travel comes from the mandatory federal voidgate transit fee each passenger must pay to move between star systems. The tax is a 100 cr fee charged per person aboard any civilian vessel per gate crossed during travel, though this only applies to gate pairings rather than each individual gate itself. For a passenger traveling from the League capital world of Tau Ceti f (Federal Center) to Sol III (Earth), they would need to a total of four gate pairings. This would amount to a fee of 400 cr charged directly by the federal government during the booking phase of the trip.
 
===Wormhole gates===
All League systems are connected to one another via a network of wormhole gates. All gates within the League were developed initially by the Mikaeans, and later improved upon by the Hilam and ''TBD'' during the League era. Each gate is constructed by a self-sustaining pod of drones launched from a neighboring system occupied by the League of Civilized Worlds. These pods are launched at near-light speed, moving approximately 99% the speed of light for the bulk of the journey. So as to maximize the number of habitable worlds available to the League at any given time, and to cut back on the exorbitant cost of producing these gates, the federal government launches these pods in timed periods of expansion, usually lasting for a period of fifty years before the next period of expansion begins. The last such expansion phase was approximately thirty-seven years prior to the modern day. Travel through the gates is instantaneous, as the same technology used for the utilization of TPNs in the League are also used for the gate system, albeit on a vastly greater scale. Gates are connected to one another on a strictly 1-to-1 basis. While connections can be altered to a different location, the link can only be made to another deactivated gate, and never to powered one. As of the present day, League scientists are not yet aware if there is an upper-limit to the number of gates a system can host, or if such a limit even exists.
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