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====Antimatter guns====
====Antimatter guns====
Antimatter guns, commonly known as starburst weapons, are extremely destructive weapons which utilize antimatter-catalyzed fusion to produce large detonations from small shell projectiles. While designed for handheld usage on the battle, due to the explosive potential and radiation hazard they pose to the user, the use of antimatter weapons in close quarters combat are prohibited by the military, and civilians are banned from purchasing or using them by the government. Larger antimatter weapons designed for use in space, operate in a similar manner as the small starburst weapons, but utilize annihilation reactions directly to achieve more powerful explosions in combat. The man-portable weapons are expressly designed for use with exosuit units and combat engineers, the former for assault operations and the latter for clearing operations and urban combat scenarios. Antimatter weapons
Antimatter guns, commonly known as starburst weapons, are extremely destructive weapons which utilize antimatter-catalyzed fusion to produce large detonations from small shell projectiles. While designed for handheld usage on the battle, due to the explosive potential and radiation hazard they pose to the user, the use of antimatter weapons in close quarters combat are prohibited by the military, and civilians are banned from purchasing or using them by the government. Larger antimatter weapons designed for use in space, operate in a similar manner as the small starburst weapons, but utilize annihilation reactions directly to achieve more powerful explosions in combat. The man-portable weapons are expressly designed for use with exosuit units and combat engineers, the former for assault operations and the latter for clearing operations and urban combat scenarios. Antimatter weapons
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====Kinetic weapons====
Kinetic weapons remain in heavy use within the League, though with numerous modifications that make use of the many technologies available within League space. Most kinetic weapons fire grain-sized slugs shaved off of a solid block of metal, and launched through a miniaturized mass driver to supersonic speeds. This process means that most weapons never need to be concerned with ammunition supplies, as a single block of metal designed for the weapons in question, have thousands of potential slugs waiting to be shaved off by the weapon and fired through the built-in mass driver. A consequence of this development is that firefights are shaped by those capable of balancing high rates of fire with management of waste heat generated by the weapons.

Heat management is the primary concern with kinetic weapons platforms, as the laws of physics still apply to the functionality of the weapon in question. This is generally handled through the use of heat sinks known as thermal clips, which can be inserted into a slot on the weapon where heat from the firing mechanism is cycled for storage. These thermal clips can then be removed and replaced by the weapon operator and attached to an insulated clip belt where the heat can be safely dissipated. Most soldiers will carry at least three to five of these clips if issued with a kinetic weapon, as the number of thermal clips dictates the potential fire rate of the weapon rather that ammunition.

Alternative methods of heat management include built-in venting mechanisms, which force the gun to vent large amounts of waste heat from built-in heat sinks to ensure functionality of the weapon isn't compromised. These venting systems are common on larger kinetic weapons such as tanks, armored vehicles, and exosuits, which cannot make use of the swappable thermal clips available to infantry. Most such systems will typically vent waste heat after each shot, though the crew manning the weapon can block this to ensure sustained fire rates until necessity forces a pause in firing to allow the weapon to vent the heat.

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