User:Vivaporius/Sandbox/League of Civilized Worlds/III: Difference between revisions

Content added Content deleted
Line 249: Line 249:


Of course, this means that only the upper classes of the population seeking to flaunt their social status are drawn to the procurement of such materials for their own wear. The wealthy and affluent tend to lean toward clothing styles which set them apart from their middle-class counterparts, with clothing possessing all-natural fibers and vibrant colors universally popular among the League's elite circles. Leather is also an expensive product, as the majority of League worlds tend to be heavily-urbanized, meaning that land that would be used for pasturing livestock is instead converted into housing, industrial centers, commercial spaces, or greenhouse complexes, limiting the number of livestock available on a given planet. As with cash crops used for the production of luxury goods and clothing, livestock not being used for food production will often been sourced from less developed worlds in the League, meaning that the cost of shipping items procured from livestock such as leather, are extraordinarily expensive to purchase within the League.
Of course, this means that only the upper classes of the population seeking to flaunt their social status are drawn to the procurement of such materials for their own wear. The wealthy and affluent tend to lean toward clothing styles which set them apart from their middle-class counterparts, with clothing possessing all-natural fibers and vibrant colors universally popular among the League's elite circles. Leather is also an expensive product, as the majority of League worlds tend to be heavily-urbanized, meaning that land that would be used for pasturing livestock is instead converted into housing, industrial centers, commercial spaces, or greenhouse complexes, limiting the number of livestock available on a given planet. As with cash crops used for the production of luxury goods and clothing, livestock not being used for food production will often been sourced from less developed worlds in the League, meaning that the cost of shipping items procured from livestock such as leather, are extraordinarily expensive to purchase within the League.
====Income====
The income levels within the League vary wildly depending upon where and which planet a citizen resides upon, and their income dictated by the industry they work in and where within their region of space that industry supports or is supported. For example, a government worker on the planet of Family Pride will be very well by League standards, as they are employed by the League itself and reside upon the safest and most developed planet in League space. However, a miner from Brass will generally exist on the lower-end of the economic ladder as they hail from a frontier world best known for supplying cheap mineral goods to worlds which cannot or will not mine for those minerals themselves. And in yet another instance, a station worker above Brass loading and unloading said mineral products aboard a cargo vessel will be very well compensated by their employer as they will generally work for one of the larger transport corporations in the League tasked with ensuring those goods are moved to their respective destinations in a timely manner. On the flip-end, a factory worker on Family Pride will find themselves scrapping by as their market is generally oversaturated by unskilled laborers who failed to make it into one of the better-paying and highly-competitive government jobs of the League's capital planet.

Indeed, in spite of the Leagues great advancements in industry and technology, income inequality plagues the nation from one end to the other. This is due to the simple fact that sapient greed remains strong regardless of the high-minded idealism of philosophers and activists that flood the League's halls of academia. To ensure economic stability and unification of all worlds and systems under a singular federal government, the League instituted a series of trade restrictions at the interstellar level, controlling who may produce what goods and services for sell to other systems, and ensuring that specific worlds are locked out of specific industries, such as so-called "trouble planets" like Galvan and Skuria, which remain incredibly poor and polluted to the influence of lobbyists and government planners over these planets are permitted to produce and sell at the interstellar level. Planets such as Kordan and Marza have historically dominated the shipbuilding industry as their lobbyists have lined the pockets of federal politicians to keep it that way for centuries, all the while preventing mineral-rich worlds such as Brass from developing such industries they would naturally have an advantage in.

Such prohibitions have long been a sore-point within interplanetary relations, as most citizens of the League are fully-aware of the hypocrisies spouted by the self-sufficient and diversified economies of the core worlds. Resource-poor worlds such as Ix have languished under these prohibitions, and must really heavily upon federal aid and intersystem travel taxation to support their residents. Worlds at the edge of League space are barred from importing certain goods that could allow them to develop industries that would compete with the core worlds, and have protested these restrictions for decades. Many are the worlds that have taken up arms against federal authorities for the endemic poverty they encourage because of trade restrictions, though none have succeeded in their quest for economic prosperity. Only those worlds which have proven capable of buying the right politicians in the right positions of power have been able to escape this cycle of institutionally-enforced poverty, and even then with great difficulty as their efforts were undermined by the wealthier worlds at the League's center.

===Technology===
===Technology===
====Cybernetics====
====Cybernetics====