User:Vivaporius/Sandbox/League of Civilized Worlds/III: Difference between revisions

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All races have differing tolerance levels to the amount of Gs they can be subjected to during long-term travel, with the Mikaeans and Elysians capable to withstanding a 1 G of thrust, while the Damar and Sikatrians can withstand up to 2.5-3 Gs of thrust. Other races such as the Hilam are primarily aquatic and lack reinforced bone structure, meaning that anymore more than 1/3 G during prolong space travel is physically oppressive, and for some individuals, even lethal. All races, however, are capable of resisting three times the normal thrust they are exposed to. This is only ever performed for combat maneuvers and swift interplanetary travel, but never for long-term, system-by-system travel. Because of this, most crews within the Unified League Space Forces are often sorted by species or grouped into species of similar endurance rating, and given specialized roles to prevent potential fatalities should a vessel need to move faster or perform high-G maneuvers in the midst of battle. Civilian space vessels have no qualms mixing crews, as they rarely need to travel at speeds more than 2 G at a time for commercial purposes.
 
Regardless, passenger travel between worlds and even solar systems is relatively inexpensive as a portion of the passenger's annual income. Much like flying between locations on a planet, interplanetary travel is subject to price hikes and class division in terms of seating arrangements and provisions provided by flight staff. Passenger voidships come in a wide variety of sizes to cater to the different needs of the corporations which own them, and the planets they are servicing. The companies responsible for providing interplanetary travel are known as "voidlines", and provide passenger and freight services to planets, moons, and stations all throughout the League. The average mid-sized civilian transit voidship carries between 4,000-6,000 passengers for a fairfare of about 250500 to 5002,000 credits per person depending on the distance and destination. Accommodations are packed and movement often limited, as space must also be provided for cargo, food, water, cargo space, and other crucial supplies as everything must be in stock prior to setting out to space, given the known fact that rescue or resupply will be days away should something fail in mid-transit.
 
Many voidlines operating within interplanetary space typically forego the use of a larger mothership, often times to cut back on maintenance fees and focus existing funds into building and sustaining existing interplanetary transport vessels. In some instances, larger voidlines will keep a few of these vessels on hand as search and rescue ships, often times to avoid bringing in government resources and therefore scrutiny, as well as the simple fact that the company will know when and where a dropship was last located and its heading, and is therefore better placed to dispatch a rescue team to its location. For some voidlines, it isn't uncommon for them to make use of the smaller dropship vessels to move between neighboring star systems individually, especially if the system voidgates are deeper within the star's gravity well. Regardless, the costs associated with the upkeep of these smaller vessels means that it travel between planets, moons, asteroid bases and stations is frequent and relatively affordable for most League citizens.
 
===Interstellar travel===
===Wormhole gates===