User:Vivaporius/Sandbox/League of Civilized Worlds/III: Difference between revisions
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As of '''TBD''' LC, there were an estimated 0.0 billion androids within the League, constituting nearly 0.0% of the total population. The baseline cost for a default android unit of the '''TBD''' model was 5,000 credits, with more advanced models increasing in price based on the complexity of the android's programming and AGI capabilities. |
As of '''TBD''' LC, there were an estimated 0.0 billion androids within the League, constituting nearly 0.0% of the total population. The baseline cost for a default android unit of the '''TBD''' model was 5,000 credits, with more advanced models increasing in price based on the complexity of the android's programming and AGI capabilities. |
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All androids are divided into model groups, each of which is further subdivided into classes |
All androids are divided into model groups, each of which is further subdivided into classes: |
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{| class="wikitable" |
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! colspan="3" |Models |
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|- |
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! Designation |
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! Meaning |
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! Description |
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|- |
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! A |
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| Academic |
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⚫ | |||
|- |
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! C |
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| Commercial |
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⚫ | |||
|- |
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! E |
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| Entertainment |
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⚫ | |||
|- |
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! F |
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| Fornication |
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⚫ | |||
|- |
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! H |
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| Healthcare |
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⚫ | |||
|- |
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! I |
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| Industrial |
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⚫ | |||
|- |
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! M |
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| Military |
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⚫ | |||
|- |
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! P |
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| Private |
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⚫ | |||
|- |
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! S |
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| Security |
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⚫ | |||
|} |
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{| class="wikitable" |
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! colspan="3" |Classes |
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|} |
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{| class="wikitable" |
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! colspan="3" |Variants |
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|} |
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*'''Models''' |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
*'''Classes''' |
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*'''Variants''' |
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====Virtual reality==== |
====Virtual reality==== |
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Virtual reality sessions are very popular throughout the League, and tens of billions of League citizens utilize the technology recreationally as a part of the nation's arts and media culture. While personal VR headsets and accessories are readily-available throughout stores across the League, more specialized systems that can provide a completely immersive experience are generally out of reach for most people, and they must visit a VR center to utilize the technology. To that end, many worlds are home to established franchises that specialize in catering to specific VR hobbies and settings that customers may wish to experience. Like most goods and services, the cost of a VR session varies greatly based on the equipment, services, and experiences offered. Though generally, most companies will utilize VR stations produced by TBD and TBD, the two largest virtual reality equipment producers in the League. Most of the mainstream VR stations sell for anywhere between 12,000 cr and 25,000 cr, while high-end full-fidelity stations can cost as much as 300,000 cr, and are generally found in the most expensive and exclusive entertainment centers in League space. |
Virtual reality sessions are very popular throughout the League, and tens of billions of League citizens utilize the technology recreationally as a part of the nation's arts and media culture. While personal VR headsets and accessories are readily-available throughout stores across the League, more specialized systems that can provide a completely immersive experience are generally out of reach for most people, and they must visit a VR center to utilize the technology. To that end, many worlds are home to established franchises that specialize in catering to specific VR hobbies and settings that customers may wish to experience. Like most goods and services, the cost of a VR session varies greatly based on the equipment, services, and experiences offered. Though generally, most companies will utilize VR stations produced by TBD and TBD, the two largest virtual reality equipment producers in the League. Most of the mainstream VR stations sell for anywhere between 12,000 cr and 25,000 cr, while high-end full-fidelity stations can cost as much as 300,000 cr, and are generally found in the most expensive and exclusive entertainment centers in League space. |