Module:Language/scripts: Difference between revisions

From Omniversalis
Content added Content deleted
m (1 revision imported)
m (1 revision imported)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
local p = {}
local p = {}

local gsub = mw.ustring.gsub
local gsub = mw.ustring.gsub
local length = mw.ustring.len
local length = mw.ustring.len
local floor = math.floor
local UTF8Char = "[%z\1-\127\194-\244][\128-\191]*"

local codepoint_data = mw.loadData("Module:language/scripts/codepoints")


local data = require("Module:Language/scripts/data")
local data = require("Module:Language/scripts/data")
Line 41: Line 44:
local text = frame.args[1]
local text = frame.args[1]
return p.isLatn(text)
return p.isLatn(text)
end

local ignore_script = require("Module:TableTools").listToSet{
"Zinh", "Zyyy", "Zzzz"
}

local function map(func, t)
local array = {}
if t[1] then
for i, v in ipairs(t) do
array[i] = func(v, i, t)
end
else
local i = 0
for k, v in pairs(t) do
i = i + 1
array[i] = func(v, k, t)
end
end
return array
end

local function filter(t, func)
local new_t = {}
if t[1] then
local new_t_i = 0
for i, v in ipairs(t) do
if func(v, i, t) then
new_t_i = new_t_i + 1
new_t[new_t_i] = v
end
end
else
for k, v in pairs(t) do
if func(v, k, t) then
new_t[k] = v
end
end
end
return new_t
end

local function sortRange(range1, range2)
return range1[1] < range2[1]
end

--[[
Binary search: efficient for long lists of codepoint ranges.
]]
local function binarySearch(ranges, value)
if not ranges then
return nil
end
-- Initialize numbers.
local bottom, i, top = 1, 0, ranges.length

if top == 0 then
return nil
end

-- Do search.
while bottom <= top do
-- Calculate current index.
i = floor((bottom + top) / 2)

-- Get range array; for instance, { 0x41, 0x7A, "Latn"}.
local range = ranges[i]

if value < range[1] then
top = i - 1

-- Return matching range array so that it can be placed in cache.
elseif value <= range[2] then
return range

else
bottom = i + 1
end
end
return nil
end

--[[
-- For debugging
local function toHex(number)
return ("0x%X"):format(number)
end

local function logRange(range, number)
return mw.log(toHex(range[1]), toHex(number) .. " (" .. mw.ustring.char(number) .. ")", toHex(range[2]), range[3])
end
--]]

local function lookUpInOrder(number, ranges)
for i, range in ipairs(ranges) do
if number < range[1] then
return nil
elseif number <= range[2] then
return range[3]
end
end
end

-- Save previously used codepoint ranges in case another character is in the
-- same range.
local rangesCache = {}

--[=[
Takes a codepoint and returns the script code that is appropriate for it,
based on the data module [[Module:Language/scripts/codepoints]].
The data module uses the official Unicode script codes.

Returns a script code from the codepoint-to-script map, or one of the ranges
in the array of ranges, else returns Zzzz.
]=]
function p.codepointToScript(codepoint)
local lookup = codepoint_data
local t = type(codepoint)
if t ~= "number" then
error("Argument to codepointToScript should be a number, but its type is " .. t .. ".")
end

local individualMatch = lookup.individual[codepoint]
if individualMatch then
return individualMatch
else
local script = lookUpInOrder(codepoint, rangesCache)
if script then
return script
end

local range = binarySearch(lookup.ranges, codepoint)
if range then
table.insert(rangesCache, range)
table.sort(rangesCache, sortRange)
return range[3]
end
end

return "Zzzz"
end

function p.charToScript(char)
return p.codepointToScript(mw.ustring.codepoint(char))
end

function p.countScripts(text)
if type(text) ~= "string" then
error("countScripts requires a string")
end
local scriptCounts = {}
local codepointToScript = p.codepointToScript
for codepoint in mw.ustring.gcodepoint(text) do
local script = codepointToScript(codepoint)
if script then
if not scriptCounts[script] then
scriptCounts[script] = 0
end
scriptCounts[script] = scriptCounts[script] + 1
end
end
return scriptCounts
end

function p.getScript(text)
local scripts = {}
local i = 0
for code in pairs(p.countScripts(text)) do
i = i + 1
scripts[i] = code
end
scripts = filter(scripts,
function (scCode)
return not ignore_script[scCode]
end)
if not scripts[2] then
return scripts[1]
end
end

function p.showScripts(frame)
return table.concat(
map(function(arg)
return "* " .. arg .. ": " .. table.concat(
map(function(count, script)
return script .. " (" .. count .. ")"
end,
p.countScripts(arg)),
", ")
end,
frame.args),
"\n")
end
end



Latest revision as of 01:12, 15 May 2022

Documentation for this module may be created at Module:Language/scripts/doc

local p = {}
local gsub = mw.ustring.gsub
local length = mw.ustring.len
local floor = math.floor
local UTF8Char = "[%z\1-\127\194-\244][\128-\191]*"

local codepoint_data = mw.loadData("Module:language/scripts/codepoints")

local data = require("Module:Language/scripts/data")

function p.print(frame)
	local scriptCode = frame.args[1]
	local scriptData = scriptCode and data[scriptCode] or "Please supply a valid script code."
	local characters = scriptData and scriptData.characters or "No characters found for " .. scriptCode .. "."
	return characters
end

local script = {}

-- Based on the Script:countCharacters() function of Module:scripts on Wiktionary
local function countCharacters(text, scriptCode)
	if not data[scriptCode]["characters"] then
		return 0
	else
		local _, count = gsub(text, "[" .. data[scriptCode]["characters"] .. "]", "")
		return count
	end
end

function p.isLatn(text)
	if type(tostring(text)) == "string" then
		local count = countCharacters(text, "Latn")
		if count < (length(text) / 4) then -- Only 25% of characters in string are Latin
			return false
		else
			return true
		end
	else
		return nil
	end
end

function p.Latin(frame)
	local text = frame.args[1]
	return p.isLatn(text)
end

local ignore_script = require("Module:TableTools").listToSet{
	"Zinh", "Zyyy", "Zzzz"
}

local function map(func, t)
	local array = {}
	if t[1] then
		for i, v in ipairs(t) do
			array[i] = func(v, i, t)
		end
	else
		local i = 0
		for k, v in pairs(t) do
			i = i + 1
			array[i] = func(v, k, t)
		end
	end
	return array
end

local function filter(t, func)
	local new_t = {}
	
	if t[1] then
		local new_t_i = 0
		for i, v in ipairs(t) do
			if func(v, i, t) then
				new_t_i = new_t_i + 1
				new_t[new_t_i] = v
			end
		end
	else
		for k, v in pairs(t) do
			if func(v, k, t) then
				new_t[k] = v
			end
		end
	end
	
	return new_t
end

local function sortRange(range1, range2)
	return range1[1] < range2[1]
end

--[[
	Binary search: efficient for long lists of codepoint ranges.
]]
local function binarySearch(ranges, value)
	if not ranges then
		return nil
	end
	
	--	Initialize numbers.
	local bottom, i, top = 1, 0, ranges.length

	if top == 0 then
		return nil
	end

	-- Do search.
	while bottom <= top do
		-- Calculate current index.
		i = floor((bottom + top) / 2)

		-- Get range array; for instance, { 0x41, 0x7A, "Latn"}.
		local range = ranges[i]

		if value < range[1] then
			top = i - 1

		-- Return matching range array so that it can be placed in cache.
		elseif value <= range[2] then
			return range

		else
			bottom = i + 1
		end
	end
	
	return nil
end

--[[
-- For debugging
local function toHex(number)
	return ("0x%X"):format(number)
end

local function logRange(range, number)
	return mw.log(toHex(range[1]), toHex(number) .. " (" .. mw.ustring.char(number) .. ")", toHex(range[2]), range[3])
end
--]]

local function lookUpInOrder(number, ranges)
	for i, range in ipairs(ranges) do
		if number < range[1] then
			return nil
		elseif number <= range[2] then
			return range[3]
		end
	end
end

-- Save previously used codepoint ranges in case another character is in the
-- same range.
local rangesCache = {}

--[=[
	Takes a codepoint and returns the script code that is appropriate for it,
	based on the data module [[Module:Language/scripts/codepoints]].
	
	The data module uses the official Unicode script codes.

	Returns a script code from the codepoint-to-script map, or one of the ranges
	in the array of ranges, else returns Zzzz.
]=]
function p.codepointToScript(codepoint)
	local lookup = codepoint_data
	local t = type(codepoint)
	if t ~= "number" then
		error("Argument to codepointToScript should be a number, but its type is " .. t .. ".")
	end

	local individualMatch = lookup.individual[codepoint]
	if individualMatch then
		return individualMatch
	else
		local script = lookUpInOrder(codepoint, rangesCache)
		if script then
			return script
		end

		local range = binarySearch(lookup.ranges, codepoint)
		if range then
			table.insert(rangesCache, range)
			table.sort(rangesCache, sortRange)
			return range[3]
		end
	end

	return "Zzzz"
end

function p.charToScript(char)
	return p.codepointToScript(mw.ustring.codepoint(char))
end

function p.countScripts(text)
	if type(text) ~= "string" then
		error("countScripts requires a string")
	end
	local scriptCounts = {}
	local codepointToScript = p.codepointToScript
	for codepoint in mw.ustring.gcodepoint(text) do
		local script = codepointToScript(codepoint)
		if script then
			if not scriptCounts[script] then
				scriptCounts[script] = 0
			end
			scriptCounts[script] = scriptCounts[script] + 1
		end
	end
	
	return scriptCounts
end

function p.getScript(text)
	local scripts = {}
	local i = 0
	for code in pairs(p.countScripts(text)) do
		i = i + 1
		scripts[i] = code
	end
	
	scripts = filter(scripts,
		function (scCode)
			return not ignore_script[scCode]
		end)
	
	if not scripts[2] then
		return scripts[1]
	end
end

function p.showScripts(frame)
	return table.concat(
		map(function(arg)
				return "* " .. arg .. ": " .. table.concat(
					map(function(count, script)
							return script .. " (" .. count .. ")"
						end,
						p.countScripts(arg)),
					", ")
			end,
			frame.args),
		"\n")
end

return p