User:Vivaporius/Sandbox/League of Civilized Worlds/III: Difference between revisions

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*'''''TBD'''''-class station – ''TBD''
*'''''TBD'''''-class station – ''TBD''
====Asteroid habitatsbases====
====Underwater cities====
====Underground complexes====
Underground complexes are the most common sorts of artificial habitation on worlds where the atmosphere is either thin, toxic, or non-existent, and helps to provide protection against the dangerous radiation levels of such planets as well. Much like the underwater cities of the League throughout inhabited space, these complexes are built around a central dome, where the majority of the government and businesses will be based. Generally, it will be at this domed location where the primary ports of entry are located, along with the security screens and landing bays. Furthermore, it is usually at this location where the only evidence of settlement will be visible from space, as the rest of the complex will be hidden below the surface and home to the majority of the world's population and industries. Due to the vast amount of matter that must be removed from below the surface to construct such complexes, underground cities are often extraordinarily expensive to build and maintain, and thus suffer from a slow population growth rate, largely due to the need to excavate the space to build additional habitation modules. In spite of this, the limitless space for urban planning below the surface allows for housing - once built - to be very cheap and easy to connect to the transportation networks of the city. Water stores and power generators are typically placed below the rest of the complex in their own dedicated facilities, with the goal being to ensure that they are secure and easy to access in the event of an emergency. By law, all underground complexes must have multiple exit points, local greenhouses, and entire food and water stores to feed the population for at least six months to a year; enough time for emergency supplies to be brought it from off-world.
 
==Communication==