User:Vivaporius/Sandbox/League of Civilized Worlds/III: Difference between revisions

 
(3 intermediate revisions by the same user not shown)
Line 220:
===Sports===
*'''Anti-gravity racing''' – With the advent of anti-gravity technology within the last century, there have been several successful attempts to miniaturize and commercialize the technology for civilian use within a terrestrial environment. Though still extraordinarily expensive for the average citizen, many wealthy financiers pooled their resources together to sponsor the development of anti-gravity racing teams that would compete for a number of prizes, chief among these being a substantial monetary prize of several million credits.
*'''Monobike racing''' – Similar to anti-gravity racing, monobike racing was the direct predecessor to the anti-gravity racing circuits that ultimately surpassed them in terms of popularity. Now more of a regional sport than a national one, monobike racing is considered the "safer" alternative to the anti-grav tracks that dominate the media. Still considered high stakes and incredibly dangerous, monobike racers still achieve a high level of fame on their homeworlds where local tracks are tailored to take advantage of unique geographical features on the planet where the races are hosted.
 
===Music===
Line 291 ⟶ 292:
As of '''TBD''' LC, there were an estimated 0.0 billion androids within the League, constituting nearly 0.0% of the total population. The baseline cost for a default android unit of the '''TBD''' model was 5,000 credits, with more advanced models increasing in price based on the complexity of the android's programming and AGI capabilities.
 
All androids are divided into model groups, each of which is further subdivided into classes.:
 
{| class="wikitable"
! colspan="3" |Models
|-
! Designation
! Meaning
! Description
|-
! A
| Academic
**'''A'''| – Academic; modelsModels programmed with high degree of expertise in all fields of academia designed to provide sapient individuals with everything from a kindergarten to post-secondary education.
|-
! C
| Commercial
**'''C'''| – Commercial; modelsModels designed of utilization in commercial institutions such as banks, malls, restaurants, and service roles among others as low-level clerks, janitors, and menial work laborers.
|-
! E
| Entertainment
**'''E'''| – Entertainment; modelsModels designed to fulfill roles as musicians, dancers, and entertainers, providing a wide range of services to patrons at clubs and festivals.
|-
! F
| Fornication
**'''F'''| – Fornication; modelsModels designed with fully-functional sex organs and programmed with a vast repository of sexual activities to fulfill prostitution roles within the League.
|-
! H
| Healthcare
**'''H'''| – Healthcare; modelsModels programmed with extensive medical knowledge to fulfill roles as healthcare personnel, alleviating any shortage of doctors within League space.
|-
! I
| Industrial
**'''I'''| – Industrial; heavyHeavy-duty models designed for industrial roles where extreme climates and hostile work spaces are expected in factories and mining.
|-
! M
| Military
**'''M'''| – Military; modelsModels designed for application in combat operations as both front-line and support personnel to supplement organic personnel in the League military forces.
|-
! P
| Private
**'''P'''| – Private; versatileVersatile models markets to the general public for use in a wide variety of roles around the house, small businesses, and private functions.
|-
! S
| Security
**'''S'''| – Security; militarizedMilitarized models programmed with advanced conflict resolution capabilities and deployed to urban centers to supplement law enforcement personnel.
|}
{| class="wikitable"
! colspan="3" |Classes
|}
{| class="wikitable"
! colspan="3" |Variants
|}
 
*'''Models'''
**'''A''' – Academic; models programmed with high degree of expertise in all fields of academia designed to provide sapient individuals with everything from a kindergarten to post-secondary education
**'''C''' – Commercial; models designed of utilization in commercial institutions such as banks, malls, restaurants, and service roles among others as low-level clerks, janitors, and menial work laborers
**'''E''' – Entertainment; models designed to fulfill roles as musicians, dancers, and entertainers, providing a wide range of services to patrons at clubs and festivals
**'''F''' – Fornication; models designed with fully-functional sex organs and programmed with a vast repository of sexual activities to fulfill prostitution roles within the League
**'''H''' – Healthcare; models programmed with extensive medical knowledge to fulfill roles as healthcare personnel, alleviating any shortage of doctors within League space
**'''I''' – Industrial; heavy-duty models designed for industrial roles where extreme climates and hostile work spaces are expected in factories and mining
**'''M''' – Military; models designed for application in combat operations as both front-line and support personnel to supplement organic personnel in the League military forces
**'''P''' – Private; versatile models markets to the general public for use in a wide variety of roles around the house, small businesses, and private functions
**'''S''' – Security; militarized models programmed with advanced conflict resolution capabilities and deployed to urban centers to supplement law enforcement personnel
*'''Classes'''
*'''Variants'''
====Virtual reality====
Virtual reality sessions are very popular throughout the League, and tens of billions of League citizens utilize the technology recreationally as a part of the nation's arts and media culture. While personal VR headsets and accessories are readily-available throughout stores across the League, more specialized systems that can provide a completely immersive experience are generally out of reach for most people, and they must visit a VR center to utilize the technology. To that end, many worlds are home to established franchises that specialize in catering to specific VR hobbies and settings that customers may wish to experience. Like most goods and services, the cost of a VR session varies greatly based on the equipment, services, and experiences offered. Though generally, most companies will utilize VR stations produced by TBD and TBD, the two largest virtual reality equipment producers in the League. Most of the mainstream VR stations sell for anywhere between 12,000 cr and 25,000 cr, while high-end full-fidelity stations can cost as much as 300,000 cr, and are generally found in the most expensive and exclusive entertainment centers in League space.
Line 460 ⟶ 499:
Antimatter guns, commonly known as starburst weapons, are extremely destructive weapons which utilize antimatter-catalyzed fusion to produce large detonations from small shell projectiles. While designed for handheld usage on the battle, due to the explosive potential and radiation hazard they pose to the user, the use of antimatter weapons in close quarters combat are prohibited by the military, and civilians are banned from purchasing or using them by the government. Larger antimatter weapons designed for use in space, operate in a similar manner as the small starburst weapons, but utilize annihilation reactions directly to achieve more powerful explosions in combat. The man-portable weapons are expressly designed for use with exosuit units and combat engineers, the former for assault operations and the latter for clearing operations and urban combat scenarios. Antimatter weapons
====Kinetic weapons====
Kinetic weapons remain in heavy use within the League, though with numerous modifications that make use of the many technologies available within League space. Most kinetic weapons fire grain-sized slugs shaved off of a solid block of metal, and launched through a miniaturized mass driver to supersonic speeds. This process means that most weapons never need to be concerned with ammunition supplies, as a single block of metal designed for the weapons in question, will have thousands of potential slugs waiting to be shaved off by the weapon and fired through the built-in mass driver. A consequence of this development is that firefights are shaped by those capable of balancing high rates of fire with management of waste heat generated by the weapons.
 
Heat management is the primary concern with kinetic weapons platforms, as the laws of physics still apply to the functionality of the weapon in question. This is generally handled through the use of heat sinks known as thermal clips, which can be inserted into a slot on the weapon where heat from the firing mechanism is cycled for storage. These thermal clips can then be removed and replaced by the weapon operator and attached to an insulated clip belt where the heat can be safely dissipated. Most soldiers will carry at least three to five of these clips if issued with a kinetic weapon, as the number of thermal clips dictates the potential fire rate of the weapon rather that ammunition.
 
Alternative methods of heat management include built-in venting mechanisms, which force the gun to vent large amounts of waste heat from built-in heat sinks to ensure functionality of the weapon isn't compromised. These venting systems are common on larger kinetic weapons such as tanks, armored vehicles, and exosuits, which cannot make use of the swappable thermal clips available to infantry. Most such systems will typically vent waste heat after each shot, though the crew manning the weapon can block this to ensure sustained fire rates until necessity forces a pause in firing to allow the weapon to vent the heat.
 
Coolant systems are another way in which waste heat can be managed in a kinetic weapon. Utilizing the same method of heat management from directed energy weapons, some kinetic weapons can be connected to a coolant capable which will either pump the outside of a firing chamber with coolant to minimize waste heat, or connect the weapon to a coolant pack typically carried on the back by the soldier and leech heat from the weapon during operation. Both systems remain in use, as the former will allow for coolant to be cycled in and out of the weapon with relative ease, while the latter reduces the weight of the coolant by simply drawing heat up the cable and into the coolant pack for dissipation.
 
====TBD====